Best 3DS Max Tutorials - July 2010

Modeling & Rigging 4 Legs Robot

This tutorial will demonstrate you how to create four legged robot in 3D Max.

Modeling a Cartoon Duck

This is a tutorial about modeling a cartoon duck. The modeling technique is spline modeling.

Modelling of the Undead Rogue

The first part of the large tutorial about modelling of undead rogue in 3D Max.

Modelling the Chevrolet Camaro

In this video tutorial we will show you how to setup Blueprints in 3DS MAX easy and quick.

Creating a Foggy Scene in 3D Studio MAX using "Fog" and "Volume Fog"

This tutorial will teach you how to create a foggy scene in 3D Studio Max.

Simulating Cutting and Cracking Effects

?his tutorial demonstrates simulating cutting and cracking effects in 3d environment.

Texturing In 3D Studio Max (Using UVW and Unwrap UVW Maps)

This tutorial will teach you a couple of methods to use to texture your objects in 3D Studio Max.

Modeling Sony Ericsson K530

In this tutorial I want to show you how to model Sony Ericsson K530i in 3DS Max.

Creating Bicycle Model in 3DS MAX

This tutorial will show you how to use editable poly to create a bicycle. You will learn how to use editable poly and simple shapes like cylinder and box to create assets for the 3d mesh. I will also show how to manipulate turbo smooth modifier in your advantage.

Making of The Hole

In this tutorial we will find out how make sci-fi The Hole space station.

Neoclassic Livingroom Lightning and rendering Maxwell

In this tutorial we'll investigate the render and lightning adjustment for neo-classical room design.

Making of Annie

The idea of this tutorial is to create a character in a cartoon style with a good charisma using 3ds Max

UV Unwrapping a Hard-Surface Object in 3Ds Max

In this tutorial, Jarlan Perez covers the process of unwrapping a hard-surface model in 3DS Max. Covering the importance of keeping UVs clean and stretch free, Jarlan also looks at how to keep the process as simple as possible, whilst at the same time giving you full control over the results.

Assembly/Disassembly with Particle Flow in 3Ds Max

In this tutorial, Sachin Joshi walks us through one such example using Particle Flow in 3Ds Max, showing us how to assemble and disassemble objects within your scene.

Texturing, Lighting & Rendering ‘The Church Of Light’ in 3Ds Max

In this tutorial, Pratik Gulati walks us through how he created his stunning image, 'The Church of Light', using 3Ds Max. He covering all of the modeling, material creation, lighting, render passes and the post-production techniques used.

Making of the "leaKing" in 3Ds Max

In this intermediate level tutorial, we follow CG artist Cristian Pop through the process of creating an abstract paint leaking scene using 3Ds Max 2010 and Pwrapper, a great plug-in from 3D Aliens. After completing the 3D work, Cristian switches to 2D to perform some final color corrections in Photoshop.

Making Realistic Chinese Ceramic Pot

This tutorial will demonstrate you how to create beatifull Chinese pot.

Making of Tree Room

In this tutorial Luis Ramos will show you the process of making the "Tree Room" image.

Making Of 'Crazy Zombie'

Tutorial about creating 'Crazy Zombie' in 3DS Max.

Making Of 'Pursuit Of Perfection'

Jesse Sandifer brings us the making of this wonderfully strange image "Pursuit of Perfection".

Comments

These are amazing , i always have problems with 3dmax of reflections, very tough , cant really set the camera just right for those

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